Julius

One of the major Generals of Austar, he is a celebrity to many soldiers and other warrior types, he never reveals his face, all is known is he is an ex-member of The Rout.

Background

 * Warrior: Once during each combat the warrior can completely negate a successful attack roll against him or her. The warrior may choose to wait until after damage is rolled to use this ability. This ability does not function against environmental hazards or other non-combat dangers, and it does not apply to hits against a vehicle the warrior is piloting or riding.
 * Soldier: Men and women dedicated to war, soldiers exist on almost every world. Those described by this background are trained, experienced combatants who know how to use the gunpowder weaponry that is the baseline for all but the most primitive or most advanced worlds. Wherever others face the unknown, one can expect a soldier along to provide much-needed security.
 * Space Marine: It’s rare even for a naval warship to have a significant contingent of these men and women aboard. “Space Marines” specialise in quick assaults on vulnerable ships or planet-bound installations, trained to overwhelm and neutralise the opposition aboard a boarded ship or native outpost.

Gear

 * Assault Suit: require some Exosuit training in order to be operated correctly. Characters with no Exosuit training suffer -2 to hit while wearing an assault suit, and -4 while wearing powered armor. Level 0 Exosuit training is sufficient to remove the penalty for assault suits, while powered armor requires level 1 training. A person wearing powered armor can carry an additional two items readied and four items stowed without encumbrance. Both assault suits and powered armor have self-contained atmospheres and can be used as vacuum suits for up to six hours before requiring atmosphere recharging.
 * Vibro Axe:  Vibro Weapons are a family of weapons that utilized high-speed sonic vibrations to make the weapons more deadly; most commonly found on swords, but can also be found on axes, pikes, knives, etc
 * Spike Thrower: Mag weaponry involves the magnetic acceleration of metal flechettes, while Spike throwers are the shotgun equivalents of these weapons. Mag ammunition is packaged with integral power supplies, so no additional power cells are necessary to fire these weapons.

Skills
Combat/Projectile, Combat/Unarmed, Culture/World, Tactics, Combat/Energy Weapon, Combat/Primitive, Culture/Spacer, Exosuit, Tactics, Tech/Astronautics

Notable Feats

 * Hard won war: 14/02/3264, Julius won Ingigerd for Makahiki Astronautics